In the event I ever found myself turning over some art gallery, I’d be stealing the lead off the roof rather than “Light Red Over Black”, but when you realise one of Rothko’s emperors new clothes pictures went for a jaw-dropping $73m in 2007, even I start to think again about pinching it.
One of the impressive things about this game’s development is the time it took for all the code, art and design to come together from the initial high concept. Fleshing out of the concept and the visual style was a couple of days and once we had that nailed, the level design, full art, music and coding all came together quickly, followed by a short testing phase. In terms of total man effort, the game took around 20 man-days, but the coming together of the project as a whole to the stage it is at now took around 7 man-days from the initial draft.
Once again, Ricky’s brother does a bang up job with the music, tipping a nod to the works of Ennio Morricone in the process. The excellent artwork is done by another of our art conduits Adam Schofield, and amongst the influences he has used is the fantastically cheesy 60’s film “Danger: Diabolik!” (for which Morricone did the music) about a master thief stealing off the Italian government and living in a palatial apartment surrounded by his ill-gotten gains. Other visual style references include the Pink Panther cartoons and that cartoon style from the 60’s of using simple flat characters and larger physical space.

Add A Comment