News Stories for ‘techy’

The World of Love Game Jam (“Lovejam”)

Posted by Robin Clarke On July - 1 - 2010

This is a guest post from Robin Clarke. Robin is a producer for www.Gimme5Games.com, and writes about videogames on his blog at www.citystate.co.uk

The World of Love conference. It threatened to draw an unprecedented horde of independent game developers to our nation’s noble capital, where they would surely be compelled to blurt scandalising ideas out of their disordered brains, to binge-drink, and to forever infuse ‘Total Eclipse of the Heart’ with apocalyptic portent. Such a volatile situation required delicate handling – as anyone who has seen the shameful aftermath of a TED conference can attest.

As luck would have it, celebrated indie scene-boffins Terry Cavanagh (DistractionWare) and Ricky Haggett (Honeyslug) were seeking to organise a weekend Game Jam around the same time. This event would act as a lightning rod, diverting the indies’ attention to their second-favourite pastime of making games. (Although regretably, a group of unrepentant maniacs had to be released into Kensington Gardens.)

The World of Love Game Jam was held at Honeyslug’s offices in Kentish Town on Saturday 26th and Sunday 27th June 2010. It comprised of four three-hour jam sessions, and a proportionate amount of time in pubs and restaurants. Over the course of the weekend it is estimated that around 35 games aficionados made an appearance, from backgrounds as diverse as MMOs, social games, journalism, console development and academia.

The suggested themes of the sessions were:

1. Facebook, Traps

2. Vegetables, Hugs

3. Light and Shade, Water Water Everywhere, The Blob

4. The Jury, Reunion, Drifting

The results (that were deemed fit for public consumption) can be found at the Cambridge Friendship Club site: http://cambridgeindies.com/events/jam-world-love

A woefully incomplete list of attendees can be found here: http://lovejam.eventbrite.com/

My impression of the event (compared to the grand total of one game jam that I’d attended previously) was that it was remarkably quiet and intensive. While there was some collaboration going on, the majority were content to tinker on their own projects until (and beyond) the end of the allotted time before casually demonstrating them to the group.

As I spent most of my time squinting at Deluxepaint and inelegantly hacking at Python, I am sure I missed a lot of people’s stuff entirely, but out of things going on at my end of the room/things drawing the biggest crowds/things with the loudest sound effects, standouts were Terry’s Vegetable Game, Kieron’s VVVVVVegetable, Perrin and Terry’s Blind Faith, Alice’s VIDEO GAME, and Alan Hazelden’s blood-soaked tentacle-vs.-submarine game. The best game that I only found on the website afterwards ribbon goes to Don’t Eat Kittens. There were loads and loads more.

But as well as games, friendships were made, plans were hatched and fun was had (and other cliches). There are going to be more London-based game jams. Oh yes.

Migrant Workforce

Posted by mark On May - 7 - 2009

Well, we’re in the process of migrating our site and this blog over to a more integrated solution, which has proved a baptism of fire for me. Ricky’s been on at me for a while to try and sort it, and it has only been in the last week that I’ve had a chance to do owt. Read the rest of this entry »

A Useful Flash Extension

Posted by ricky On March - 22 - 2009

I’m not intending to make a habit of technical posts which are only tangentially on the subject of video games. However, when I come across something which is likely to be of use to other developers, it seems worth linking it up. Read the rest of this entry »

Particles

Posted by ricky On January - 24 - 2009

Hello blog!

So I finally got around to porting my particle engine to Actionscript 3 last week. You can see a little test swf here. Read the rest of this entry »



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