News Stories for ‘Poto And Cabenga’

Poto & Cabenga: Internet Game of the Month

Posted by ricky On July - 20 - 2010

Yay! Poto & Cabenga was Internet Game of the Month in Edge Magazine last month! Now that the new Edge is out, here’s a scan… Hopefully that’s okay with the Edge dudes – if not let us know etc.

Kahoots, Poto and Cabenga in Edge Issue 216

Posted by mark On June - 17 - 2010

After a work induced hiatus on the blog front, it’s good to be back with some news about us being featured in the latest edition of Edge Magazine not just once, but TWICE!

Edge have done a feature on Minis with Sony which also features an interview with Ricky around our becoming involved in the Minis programme and also working with Sony.

In a double whammy the magazine has also named, Poto and Cabenga as “Internet Game of the Month”, pretty cool, eh?

Edge issue 216 is out now and available from any competently stocked newsagent. Check out a preview of the issue here.

Coming Soon – Hopefully we’ll have some exciting news on some new games and our plans for Kahoots on iPad and iPhone, AND we’ve got our talk at Develop Conference in mid-July to tell you about, AND we’ll have some more updates to the look of the website. Also, some new pictures to celebrate our second birthday in July! Hooray!

One Button – Many Comments

Posted by mark On April - 20 - 2010

We’ve had a lot of exciting feedback about Poto and Cabenga since its release on Friday. There certainly seems to be a lot of love towards our oft-separated duo so we thought we’d share some of the feedback with you. Read the rest of this entry »

Poto & Cabenga Out Now!

Posted by mark On April - 16 - 2010

We’re delighted to announce that our Gamma IV One Button Game “Poto & Cabenga” is now available to play now here.



Read the rest of this entry »

Poto & Cabenga at GDC

Posted by ricky On March - 16 - 2010

So I’m just back from GDC, where our game Poto & Cabenga was part of the Gamma IV event, with an amazing party on the Wednesday night where all six games were projected on huge screens, a bunch of DJs played electro sets and there was much drinking, dancing and shouted conversations with new friends…   then the following morning saw a complete change of scene, as we set up our stand on the Expo floor to allow people to play all the games.. this was also very cool, but in a very different way – fantastic to see people enjoying Poto & Cabenga up close, and chat to them about it, but we definitely had expo-fever by the end – having spent hours in an unnaturally lit aircraft hanger full mostly of depressing stands only tangentially related to games (we were right across from some company selling customer support software). Mind you, we weren’t complaining when these stands started giving out free beer toward the end of every day! And we ended up making a couple of significant changes to our game as a direct result of watching people play it.

Big props to the Kokoromi Crew – Heather, Cindy, Damien and Phil – who did a great job of making us very welcome,
and ensuring everything ran smoothly. Thanks guys!

Overall, GDC was an awesome experience. Was great to hang out a load of other indies and talk games, play theirs, andwatch them play ours..  My favourite two talks were Jon Blow’s ‘The implementation of rewind in Braid”, which reminded me why I make games, and “Changing the time between shots for the sniper rifle from 0.5 to 0.7 seconds for Halo 3″ by some dude from Bungie, which reminded me why I don’t make games for large developers! I also managed to play most of the IGF entrants – including Monaco and Tuning, both of which were worthy winners!

I’ve updated our flickr with a GDC photoset, which you can see here. And there’s an article about all the Gamma IV games on the IndieGames blog here.

We intend to make Poto & Cabenga available to play on the internet really soon – watch this space!








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