NatNat graduated from the University of Westminster with a First in Animation in 2005. Her lifelong passion for games led her to taking the role of Junior Designer at Morpheme, where it soon became apparent that her talents deserved a larger role.

Before forming Honeyslug, Nat was design lead on a number of titles including Prism: Light The Way , Sola Rola: The Gravity Maze, Flora’s Fruit Farm, Phantom Mansion and Croc Mobile. She has an extensive skills portfolio which includes industry established technologies such as Lua scripting, XML and debugging tools in Visual Studio.

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