Mark has been working within games for well over 10 years starting with a variety of QA roles within Psygnosis and Electronic Arts. He subsequently moved into Production and Content Sourcing for the mobile games team at Nokia before making the switch from Publishing to Development Producer at Morpheme. Prior to Honeyslug, Mark moved into Production Management at Morpheme and was responsible for the scheduling and budgetary requirements for development and liaison with the Publishing team at Eidos New Media.
Mark has worked on over 100 published titles on platforms ranging from Commodore Amiga to Nintendo DS. These include AAA console titles such as Formula 1, Destruction Derby, Wipeout, and the FIFA series; as well as mobile games and applications such as Hitman: Blood Money, PokerMillion and the London Underground Map.
