We rarely do heartfelt sentiment here at Honeyslug, but we are unable to let the passing of Morpheme into history once and for all go without mention Read the rest of this entry »
Archive for January, 2009
It’s Games Development, Jim…
…but not as we know it. We’re approaching the tail end of the development of “Kahoots” and I promised a bit of an update as to what the game involved, but quite frankly that’s all going to wait until the end. At this precise moment we have the games dev equivalent of Noel and Liam Read the rest of this entry »
Particles
Hello blog!
So I finally got around to porting my particle engine to Actionscript 3 last week. You can see a little test swf here. Read the rest of this entry »
Pound Shop Development
Flora and Fawning
Here’s a link to a game we’re currently awaiting release of called “Flora’s Fruit Farm”, the video was taken a while ago, when both Nat and Ricky were still in the flushes of youth and Future Jerry hadn’t got round to telling us about the perils of calling ourselves “Bubble Storm”. It’ll give you a little insight into how we roll, and also includes a bit of chipping in from one of our art conduits Peter Lumby.
