Archive for January, 2009

Bless You, Morpheme.

Posted by mark On January - 30 - 2009

We rarely do heartfelt sentiment here at Honeyslug, but we are unable to let the passing of Morpheme into history once and for all go without mention Read the rest of this entry »

It’s Games Development, Jim…

Posted by mark On January - 27 - 2009

…but not as we know it. We’re approaching the tail end of the development of “Kahoots” and I promised a bit of an update as to what the game involved, but quite frankly that’s all going to wait until the end. At this precise moment we have the games dev equivalent of Noel and Liam Read the rest of this entry »

Particles

Posted by ricky On January - 24 - 2009

Hello blog!

So I finally got around to porting my particle engine to Actionscript 3 last week. You can see a little test swf here. Read the rest of this entry »

Pound Shop Development

Posted by mark On January - 17 - 2009
We’re pretty excited about our new game in development, although that statement implies that we also work on stuff that we’re really not that arsed about, but what we’re particularly excited about here is the home-made approach we have taken with all aspects of “Kahoots”. Ricky, on top of his usual coding duties, is penning some song lyrics for the game, and working with his brother Rob to do the music and sound effects. Read the rest of this entry »

Flora and Fawning

Posted by mark On January - 15 - 2009

Here’s a link to a game we’re currently awaiting release of called “Flora’s Fruit Farm”, the video was taken a while ago, when both Nat and Ricky were still in the flushes of youth and Future Jerry hadn’t got round to telling us about the perils of calling ourselves “Bubble Storm”. It’ll give you a little insight into how we roll, and also includes a bit of chipping in from one of our art conduits Peter Lumby.

http://www.channel4.com/4talent/feature.jsp?id=13707

Hello You!

Posted by mark On January - 9 - 2009
Hello and welcome to the Honeyslug dev blog. We’re a small video games developer based out of Kentish Town in London, which was formed by a team from a former Eidos studio just as the global economy went into freefall. Read the rest of this entry »


RSS FeedRSS